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1. Creating the Arms
Step 1
Add a new cube using Shift-A.
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Step 2
Tab into Edit mode and subdivide (W) it 3 times.
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Step 3
Change the smoothness to 1.
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Step 4
Add a Mirror modifier.
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Step 5
Add a Subdivision Surface modifier.
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Step 6
In Object Mode, press W > Shade Smooth.
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Step 7
Switch to the Edit mode and position the cube towards the middle part of the arm.
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Step 8
Select the top vertices and position it towards the shoulder.
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Step 9
Select the edge loop and grab it along the edges by pressing G.
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Step 10
Make it straight along the X-axis by pressing Scale (S) then (X) then (0).
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Step 11
Select the bottom part vertices and delete (X).
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Step 12
Select the bottom part and drag it as such and then rotate it so that the vertices line up vertically.
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Step 13
Make it straight by using scale (S) in the x-axis (X) (0).
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Step 14
Rotate (R) it and then extrude (E) and then scale it down (S).
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Step 15
Select the edges shown (ALT-LMB) and then scale it up.
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Step 16
Add edge loops as shown (CTRL-R).
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Step 17
Add another edge loop near the hand.
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Step 18
Select the edge shown (ALT-LMB) and make face (F).
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Step 19
Cut few edges using the Knife Tool (K).
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Step 20
In select face mode, select the faces shown.
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Step 21
Go to front view, extrude (E) it.
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Step 22
Scale (S) it in the Y-axis (Y).
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Step 23
Add an edge loop (CTRL-R).
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Step 24
Move it along the edges (G then G again) and scale (S) it in the Y-axis (Y).
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Step 25
Add 3 more edge loops (CTRL-R).
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Step 26
Select the edges on the back of the hand and move it outwards.
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Step 27
Select the edge and move it along the edges (G then G again) and move it closer towards the arm.
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Step 28
Use select face mode and select these 2 faces as shown in the following image.
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Step 29
Extrude the selected faces.
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Step 30
Add an edge loop (CTRL-R).
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Step 31
Tab into object mode. The model should look as follows.
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2. Creating Legs
Step 1
Add a new cube (SHIFT-A).
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Step 2
Tab into Edit mode and subdivide (W) it.
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Step 3
Set number of cuts to 3 and smoothness to 1.
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Step 4
Add Mirror Modifier.
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Step 5
Add Subdivision Surface modifier.
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Step 6
Tab to Edit mode and open object context menu (W) > Shade Smooth.
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Step 7
Tab into Edit mode and scale it (S) in the Z-axis (Z).
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Step 8
Select the bottom vertices.
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Step 9
Grab (G) it down and position it.
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Step 10
Do the same for the top vertices.
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Step 11
Add edge loops (CTRL-R).
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Step 12
Tab into Object mode. Here’s how the model should look for now.
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Conclusion
In the next part of the tutorial series, I'll show you how to create feet and merge most of the limbs together.
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