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1. Rigging
Step 1
Start Blender and open the file which was saved in the last part of the tutorial. Add a new Armature using Shift-A.
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Step 2
With the armature selected, tab into edit mode.
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Step 3
On the bone tab to the right side, rename the bone to Root.
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Step 4
Ensure you stay in Edit mode.
Note: Rotation in Edit mode and Object mode are different.
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Step 5
On the Pivot Point up top, set it to 3D Cursor.
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Step 6
In side view, rotate (R) the bone at 90 degrees.
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Step 7
Insert a new bone (Shift-A) and drag it up.
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Step 8
Place the bone as shown in the following image and subdivide it (W).
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Step 9
Select the circle on top part of the divided bone.
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Step 10
Extrude bone for the neck (E) as shown in the following image.
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Step 11
Extrude again for the head.
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Step 12
On the bone tab, rename these bones as shown in the following image.
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Step 13
Add a new bone (Shift-A) for the legs.
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Step 14
Place it as shown.
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Step 15
Rotate it at 180 degrees.
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Step 16
Make the placement.
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Step 17
Adjust the rotation / position.
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Step 18
Turn to side view and re-position the top circle.
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Step 19
Select the bottom circle.
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Step 20
Extrude in the Y-axis for feet.
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Step 21
Switch the view and make sure the bone is pointing towards the middle of the foot.
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Step 22
Select the bone shown and subdivide (W) it.
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Step 23
Switch to side view and bend the knee a little bit.
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Step 24
Rename the bones as shown.
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Step 25
Select the feet bone and duplicate (Shift-D) it for Inverse Kinematics (IK).
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Step 26
Rename it as foot.IK.L.
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Step 27
Add a new bone (Shift-A).
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Step 28
Rotate it at 135 degrees.
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Step 29
Place it as shown in the following image.
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Step 30
Grab the circle on the end and position it on the wrist.
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Step 31
Extrude for hand bones.
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Step 32
Select the hand bone and subdivide (W) it.
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Step 33
Select the middle circle and adjust accordingly.
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Step 34
Select the arm bone and subdivide it (W).
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Step 35
Select the middle circle and re-position it for elbow.
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Step 36
Go to side view and re-select the circle from Step 33 (on the hands) and extrude it for thumbs.
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Step 37
Select thumb bone and Disconnect Bone (Alt-P).
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Step 38
Re-position the bone.
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Step 39
Select the circle shown and re-position it.
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Step 40
Select the circle between the two bones on arms and re-position it to be a little bit behind (on the Y-axis) the other circle on the arms.
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Step 41
Rename the arm bones like so.
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Step 42
Duplicate the bone (Shift-D) for IK.
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Step 43
Rename the bone to hand.IK.L.
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Step 44
Add a new bone (Shift-A) for ear.
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Step 45
Position it as shown in the following image.
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Step 46
Re-position the circle.
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Step 47
Subdivide (W) the bone.
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Step 48
Select the middle circle and re-position.
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Step 49
Rename the bones as shown in the following image.
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Conclusion
In the next and last part of this series, I'll conclude the rigging process.
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