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1. Merging the Legs and Feet
Step 1
Add a new cube using Shift-A.
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Step 2
Subdivide (W) it.
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Step 3
Change the number of cuts to 2 and smoothness to 1.
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Step 4
Add Mirror Modifier.
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Step 5
Add a Subdivision Surface modifier.
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Step 6
In Object Mode, press W > Shade Smooth.
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Step 7
Switch to Edit mode and position and scale the cube as shown in the following image.
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Step 8
Select the bottom vertices and delete (X).
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Step 9
Select the bottom edges and make it flat on the Z-axis (S then Z then 0).
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Step 10
Go to side view and adjust the vertices.
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Step 11
Select the back vertices and adjust is according to the reference.
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Step 12
Add an edge loop (Ctrl-R) in the middle and adjust it as shown.
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Step 13
Add an edge loop from the front to the back.
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Step 14
Grab it along the edges (G then G again) and adjust it as shown in the following image.
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Step 15
Select the bottom vertices.
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Step 16
Create the face using the selected vertices.
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Step 17
Use Inset (I).
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Step 18
Use knife tool (K) and cut those edges as shown in the following image.
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Step 19
Select the vertices shown and scale (S) via the X-axis (X).
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Step 20
Switch to Face Select mode and select the faces as shown in the following image.
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Step 21
Switch to the side view.
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Step 22
Extrude the selected faces.
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Step 23
Select the middle edges and rotate.
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Step 24
Select the vertices shown and scale it via the X-axis.
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Step 25
Select the back side faces and scale (S) it down in the X-axis (X) and then add the edges and scale (S) it down in the X-axis (X) again.
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Step 26
Add an edge loop.
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Step 27
Tab into object mode and your model should look like this.
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2. Merging Head and Ear
Step 1
In object mode, box select (B) all the objects.
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Step 2
Combine them all into one object (ALT-J).
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Step 3
Select the connected vertices on the head. Hover mouse to vertices and press L.
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Step 4
Select the vertices on the ear and delete (X) it.
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Step 5
Unhide the face vertices (ALT-H) and determine which vertices would be directly underneath the ears.
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Step 6
Select said vertices and delete it.
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Step 7
Select both edges (ALT-LMB) as shown in the following image.
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Step 8
Press space bar to bring up the search menu and type in ‘Bridge Edge Loops’.
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Step 9
Select the edge that connects to the head and smooth vertices a few times.
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Step 10
The model should look as follows.
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3. Merging Head and Body
Step 1
Select the edges shown, in between head and torso, and delete (X) them.
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Step 2
Select the edge on the torso and extrude it in the Z-axis.
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Step 3
Scale it to 0 in the Z-axis.
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Step 4
Select both edges and press space bar to bring up the search menu and type in Bridge Edge Loops.
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Step 5
Select the head edges and bring up the vertex context menu (W) and select Smooth Vertices.
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Step 6
Add an edge loop.
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Step 7
Select edge loops shown and scale it in the Z-axis.
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4. Merging Arm and Leg to Body
Step 1
Select connected vertices for the arms and legs, hover the mouse and press L, and determine which vertices are intersecting with the arm.
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Step 2
Select the indicated vertices and delete.
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Step 3
Add two edge loops as shown in the following image.
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Step 4
Select edges shown and delete (X) edges.
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Step 5
Hide the head and body vertices.
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Step 6
Select and delete the following vertices.
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Step 7
Select the edges on the arms and body. Press space bar to bring up the search menu and type in Bridge Edge Loops.
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Step 8
Select the vertices on body and bring up the vertex context menu (W) and select Smooth Vertices.
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Step 9
Select both edges near the leg side.Press space bar to bring up the search menu and type in Bridge Edge Loops.
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Step 10
Select the vertices on body and bring up the vertex context menu (W) and select Smooth Vertices.
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Step 11
Go to front view and adjust the vertices.
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Step 12
Select the vertices and adjust the shape.
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Conclusion
I’ll continue merging the rest of the limbs and continue with modelling the details on the face in the next part of the tutorial series.
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