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1. Modeling Wooden Chest
Step 1
Start Maya. With the perspective camera selected, press Ctrl-A and change the focal length to 88 mm which is nearest to the human eye sight.
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Step 2
Create a cube, press and hold D and V keys, click on the Y-axis pivot and snap the pivot point to the bottom of the cube.
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Step 3
Press and hold X and click on the Y-axis pivot to move the cube onto the grid.
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Step 4
Scale bigger the cube and make it into rectangle shape.
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Step 5
Jump into the face selection mode, select the face at the bottom of the cube and then scale smaller.
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Step 6
Duplicate the cube by pressing Ctrl-D. Hold Shift-RMB and select Insert Edge Loop Tool.
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Step 7
Go to Tool Settings and select Multiple edge loops. Set the number of edge loops into 1.
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Step 8
Insert an edge loop in the middle of the cube.
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Step 9
Turn on Symmetry World X. Change the settings to Equal distance from edge.
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Step 10
Insert more edge loops at the side of the cube’s edges.
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Step 11
Hold Shift-RMB and select Target Weld Tool.
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Step 12
Snap the vertices like the image below.
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Step 13
Select the faces like the image below for front and back.
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Step 14
Hold Shift-RMB and select Extrude Face. Increase the number of thickness and a little offset.
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Step 15
Insert again an edge loop on the extruded faces and adjust the shapes.
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Step 16
Delete the unwanted faces.
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Step 17
Select the edges at the corner, go to Edit Mesh > Detach.
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Step 18
Go to Mesh > Separate. Select the edges and extrude, then increase the thickness. Repeat for other object’s corner.
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Step 19
Using Insert Edge Loop Tool, add bevel for the objects. Press 3 to view the subdivide result.
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Step 20
Select the objects, go to Mesh > Combine.
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Step 21
Duplicate the first cube we created, go to Modify > Freeze Transformations. Then snap the pivot point to the top of the cube by holding D and V.
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Step 22
Change the Scale Y to -1 to flip to opposite side.
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Step 23
Insert edge loops and adjust the shapes into a semicircle.
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Step 24
Repeat Step 14-16 for the chest’s cover corner. Delete the unwanted faces. Using Insert Edge Loop Tool and add bevel for the object.
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Step 25
Duplicate again the chest cover, insert edge loop again at the side, then extrude the faces like the following image.
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Step 26
Delete the unwanted faces. Press Ctrl-1 to isolate the selected object. Select the border edges and extrude, then increase the thickness.
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Step 27
Using Insert Edge Loop Tool to add bevel.
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Step 28
Repeat Step 25-27 for the lower part of the chest.
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Step 29
Repeat the previous steps for another wood plank.
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Step 30
Repeat Step 25-26 for leather stripes.
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Step 31
Select the border edge loop but don’t select the bottom edges, Hold Shift-RMB and select bridge. They should have connected now without any holes.
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Step 32
Insert edge loops near to the wood plank, pull out the vertices to avoid intersection.
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Step 33
Using Insert Edge Loop Tool to add bevels.
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Step 34
Repeat steps for the lower part leather stripes.
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Step 35
Jump in the front view. Go to Create > EP Curve Tool options.
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Step 36
Select 3 Cubic and draw a curve on the chest as the handle.
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Step 37
Duplicate the curve and adjust the positions.
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Step 38
Select both curves, go to Surfaces > Loft options.
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Step 39
Change the settings to Polygons and Control points. A new geometry will be created.
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Step 40
Extrude the faces and increase the thickness. Insert edge loops to add bevels.
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Step 41
Duplicate the chest cover’s leather, delete the unwanted faces and the bevel edges. Insert an edge loop in the middle of the object.
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Step 42
Hold Shift-RMB, select Multi Cut Tool, draw lines on the surface.
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Step 43
Select the middle edge loop, hold Shift-RMB and select Bevel Edge. Then extrude and increase the thickness.
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Step 44
Add bevels for the chest cover and box by using Insert Edge Loop Tool.
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Conclusion
In the next tutorial, I'll be finishing the modelling and start unwrap UV.
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