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1. Modelling in Maya
Step 1
Continuing from the last tutorial, duplicate the wood plank and rotate X and Y axes to 90°, adjust the size to fit into the cart.
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Step 2
Duplicate another wood plank in the red region, scale and position it to the front of the roof.
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Step 3
Delete the excess faces.
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Step 4
Adjust the top edges of every wood geometry to fit the roof guide.
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Step 5
Duplicate the front wood plank to the back and adjust the shapes to fit the roof.
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Step 6
Create a cube and scale to fit the cart, insert an edge loop at the end of cube.
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Step 7
Select the small face and extrude.
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Step 8
Repeat the steps for the other side of the cart.
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Step 9
Using Target Weld Tool, snap the vertex to the border vertex.
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Step 10
Repeat previous step for the other side.
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Step 11
Bevel this geometry by using three-edge-bevel method.
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Step 12
Create a cylinder as screw, reduce the subdivision axis and bevel the edges.
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Step 13
Duplicate the screw and place around the geometry.
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Step 14
For doorknob, create a cube and rotate 45° as the base, create a cylinder as the joint, a torus as the knob, then use three-edge-bevel method to bevel all three geometry.
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Step 15
Create a cylinder, change subdivision axis to 6, pull the vertex in the middle outwards.
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Step 16
Select all edges > Shift-Right click > Bevel Edge. Increase segments to 2 and turn off Chamfer then adjust the Fraction.
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Step 17
Create a cube and shape it like the image below.
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Step 18
Use five-edge-bevel method to bevel the geometry.
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Step 19
Repeat steps for the rest of the wood block.
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Step 20
For the hook at the back, separate the parts as you wouldn’t able to build a shape like this with wood in real life.
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Step 21
Create a cube as roof tiles. Use three-edge-bevel method to bevel.
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Step 22
Duplicate the roof tile and place it in a row. Change a little shapes of the roof tiles to create unevenness.
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Step 23
Combine all the roof tiles and duplicate, then move it upwards. You can flip the tiles geometry by change the number of scale Z to -1, so that you don’t need to adjust the shape too much.
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Step 24
Create a cube on top of the roof, adjust the shape and add three-edge-bevel.
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Step 25
Duplicate the top roof tile and place them across the rooftop. Adjust the shapes to fit the guide.
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Step 26
Continue arranging the roof tiles, duplicate the roof tiles and flip to the opposite side.
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Step 27
Create a cube as the staircase.
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Step 28
Use five-edge-bevel method to bevel. Because this part always been stepped, the edges would be damage, so the bevel’s distance can be bigger.
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Step 29
Create another cube on the top of the wheels.
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Step 30
Create one more cube on another side of wheel.
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Step 31
Delete the bottom and left right faces.
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Step 32
Using Multi Cut Tool, draw lines to create cracks.
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Step 33
Delete the cracks faces and adjust the shape.
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Step 34
Extrude a thickness for it then use five-edge-bevel method to bevel.
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Step 35
Repeat steps for the last piece of the geometry.
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Step 36
Create a cube and cylinder as the connector for the geometry.
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Step 37
Create a cylinder for wheel hub and make the inner edges uneven.
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Step 38
Extrude the faces like the image below.
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Step 39
Insert edge loops to create bevel, adjust the inner edge loop to make it look round.
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Step 40
Create cubes and bevel with five-edge-bevel method, insert one cube per edge of the wheel hub.
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Step 41
Create another cube as the wheel and use five-edge-bevel method.
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Step 42
Duplicate the cube and adjust shapes for a whole wheel. You can also add cracks on the surface like Step 32-33.
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Step 43
Repeat steps for back wheel.
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Step 44
Duplicate the whole wheels and stairs, mirror to the opposite side by changing the number of Scale X to -1.
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Conclusion
In the next part of the tutorial series, I'll finish the modelling part.
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